Muddy Waters in Mudbox

2 min read

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PlasticFrogCG's avatar
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Well...it looks like I'm going to have to scrap my plans for sculpting stuff in Mudbox. Tried both exporting meshes to .obj and exporting normal maps, both ended up either not working or crashing the program. I'll still do stuff to keep my sculpting skills up, but the Tiamat fiend I was working on will have to have some revisions hand modeled in Maya to get a working model done.

In other news, working retail sucks. Fortunately the crew I work with are really nice people, so we all share the pain. Hoping that I can eventually get some commissions going on the side to help supplement my income, I'm really not looking forward to trying to work in graphic art again. Maybe in the near future I can find a local convention to get to and sell off some prints, Tabby and Nika would look great as posters.

Also borrowed Saints Row 3 and 4 from a buddy. Never had so much fun playing a GTA style sandbox game. Grand Theft Auto always had this semi-serious undertone that kind of made you feel guilty for playing a violent game. Saints Row doesn't take itself seriously at all and just focuses on delivering over-the-top action and mayhem, and where else could you earn points just for running down the street completely naked? :lol:
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